There'll be standard-issue multiplatform games like Ubisoft's upcoming Assassin's Creed title, whatever the next annual Call of Duty is, and probably even The Elder Scrolls VI, if it ever comes out. As far as brand new games go, the Series X will have a few of those, too. This means you can play Vanquish on your Xbox Series X, which is a huge get. The Xbox Series X looks to continue the Xbox One's beloved backwards compatibility capabilities, meaning all currently existing backwards compatible games will work on the Series X, as well as all Xbox One games. Halo Infinite will play on Xbox One and Xbox Series X (Image credit: Xbox) Maybe it’ll have an incredible Kinect 3.0 integrated directly into the box itself, or make the Series X compatible with existing Kinects. ![]() In that sense, it's a shared feature between Xbox consoles, much like how backwards compatibility will be available on both systems.īut what about Kinect, you ask? Will the Series X have everyone's favorite motion-sensing peripheral? It seems unlikely Microsoft is going to foist another Kinect upon gamers like it did with the Xbox One at launch. Microsoft has guaranteed this feature for first-party titles, though it will also be an option for third-party publishers and developers, hence why Cyberpunk 2077 will have smart delivery. The Series X is going to have some neat new features, including "Quick Resume" and "Smart Delivery." Quick resume will allow players to bounce between multiple games on the fly, suspending them in place and returning to them in an instant without being bothered by start-up menus and loading screens.Īs for Smart Delivery, this feature ensures that if you buy a game for your Xbox One, the superior version will automatically be available on your Xbox Series X. In terms of confirmed changes, we know the new Series X controller will have these elements: a share button, dynamic latency input (DLI) so your inputs sync better with on-screen character movements, and a new "hybrid d-pad." Xbox Series X vs. The One's gamepad astronomically slimmed down the 360 iteration's design to the point where there's not too much left to shave off the controller, so the Series X's differences might not be as noticeable. Since the Xbox 360 and Xbox One gamepads look and feel similar, it stands to reason we'll see another incremental evolution with the Series X. So, while still observing the law of diminishing returns (do casual gamers really care about 8K or 120FPS?), the Series X's hardware will hopefully help the industry progress technologically, which in itself might be a compelling case to opt for the Series X-to help fund the future. Not to mention, the other Xbox One models aren't even in the 4K/60 FPS race. ![]() Remember, the Xbox One X often has to choose between 60 FPS, 4K, or "ultra" graphics settings in games such as Anthem and Hellblade: Senua's Sacrifice. And as for the teraflops, that's just a nerdy way of saying the Series X's performance capabilities will be far greater than the One X. It's expected that even with superior GDDR6 RAM, the Series X will also have more GB of RAM than the One X. Meanwhile, the Xbox One X has only 6 teraflops of power, a custom 2.3-GHz AMD CPU and 12GB of GDDR5 RAM. What this means for gaming is fast loading times, fancy visual features like ray tracing, better hair animations, 4K resolution gameplay at 60 FPS, as well as support for 8K resolution and 120 FPS gameplay. The Xbox Series X will have a whopping 12 teraflops of GPU power, a custom AMD Zen 2 CPU, custom NVMe SSD, and GDDR6 memory. ![]() Microsoft has yet to release any hard info regarding the size of the Xbox Series X, so only time will tell if the company has learned its lesson about releasing chunky monkeys like the original Xbox One.
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